Monday 29 May 2017

So do we read franchises now?

I'm afraid this is one of those posts which kicks off with a question, but is unlikely to go anywhere definite, let alone an answer. The question was sparked off in my mind by a post on io9 about Disney's franchise based future. The writer had just visited the new Avatar theme park at Disney World, and was duly amazed by the huge financial and creative investment in the world of Avatar, James Cameron's SF blockbuster from 2009.
There's no doubt that even if that film has faded away in your mind, or even if you've never seen the film, that a visit to the theme park will be an entertaining experience. Being Disney, it couldn't be anything else, they're the consummate masters of this sort of thing.

Many people have found this news odd, because although Avatar was wildly successful, that was mainly off the back of its spectacle, and it didn't lead to any long lasting cult fandom, such as we see with Star Wars. Well, we are soon(?) going to see the first of 4 (yes, I said FOUR) follow-ups to that first film, and this is the short answer to the question of why Disney have invested so much in the theme park. But one still wrestles with the rationale of this whole process. We're now used to CGI special effects to a degree we never were before, and when all's said and done, the actual story of Avatar was weak and unoriginal. Unless James Cameron has expert help with that for the follow-ups, it's hard to see them being as successful as that startling first film. There's no large fan base to guarantee success.

...Which leads me back to my first question. Do stories matter anymore? Does storytelling, in any medium - print, film, theatre etc.? I would suggest that it really doesn't, and I hate to say such a thing, because we're the poorer for it. However, my position is old-fashioned, isn't it? The cultural landscape is dominated by franchises, just as the commercial landscape is dominated by big brands. Obviously, that's what a franchise is, a brand. Because Disney is Disney, they know how to make money out of this 'property'. Instead of strong stories, I predict the storytelling will be dictated by the need to lead the viewer from one set piece spectacle to the next. Some scenes will have no function beyond providing the material for spin off computer games. We're now consumers, rather than intelligent readers, and we have become inured to digesting things in bites. Snacking, rather than dining, if you like.

And is this true of books as well? That's an awful thought; we like to think that books are the last refuge for more cultivated and intelligent viewers/readers/listeners. But the literary landscape is also dominated by big names and franchises. Any successful book, especially at the popular end of the market, is inevitably followed by another, no matter how little needed it is. As this image suggests, authors have long been guilty of overturning their narratives under commercial pressure - after all, Holmes was supposed to be well and truly dead after falling into the Reichenbach Falls with Moriarty, wasn't he? But at least Conan Doyle could write a good story. My impression is that in the age of the franchise, narrative and plot have become the tortured slaves of commerce.